Assuming the plugins behaved nicely and played by the rules of the SDK, compatibility between 11.50 OpenGL and 11.41 is provided. Compatibility with existing pluginsĪs a general note, existing plugins running under the OpenGL renderer in X-Plane 11.50 should behave exactly the same as in X-Plane 11.41. The main goal with Vulkan and Metal is to deliver a more consistent and higher framerate, while also maintaining compatibility with the existing add on ecosystem as much as possible. This has potential implications for third party code that interacts with X-Plane’s rendering. They now have the option to choose between OpenGL (all platforms), Vulkan (Windows and Linux) and Metal (macOS). Starting with X-Plane 11.50, users have the ability to change the graphics API that is used by X-Plane.
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